Damaged Helmet
PBR material and lighting study. Explores metallic-roughness workflow, environment reflections, and orbit camera controls.
Portfolio · 2026
A personal collection of WebGL demos, material studies, and small creative tools. Built with open-source libraries and glTF assets.
Selected Works
Click a 3D project card to preview it in the viewer below. Models are from the Khronos glTF sample library.
PBR material and lighting study. Explores metallic-roughness workflow, environment reflections, and orbit camera controls.
Character rig and skeletal animation test. Explores skinned mesh playback, timeline hooks, and camera framing.
High-resolution photogrammetry-style asset. Stress-tests texture streaming, normal detail, and large glTF payloads.
Fragment shader experiments with noise functions, color grading, and post-processing passes. Work in progress.
Micro-interaction library for portfolio sites — scroll reveals, hover states, and page transitions.
Collection of chart prototypes and D3 sketches for personal analytics dashboards.
Live Preview
Interactive WebGL viewport. Drag to rotate, scroll to zoom, right-click to pan.
Khronos glTF sample · open source
Drag · Scroll · Right-click pan
About
Hi — this is a personal workspace for experiments at the intersection of graphics, front-end, and interactive media.
Most pieces here are small studies rather than shipped products: material tests, loader benchmarks, and layout prototypes that might evolve into larger projects.
Stack leans toward browser-native tech — WebGL, glTF, modern CSS — with occasional detours into data visualization and tooling.
Contact
Open to collaboration on creative tech, WebGL prototypes, or front-end architecture. Drop a line if something here resonates.